SHOREFALL / OUTER COAST / DAY 01

THE LOST
GALAXY

Make a home on hostile ground.

Settle Shorefall's alien coast in this sci-fi survival game. Spend the morning on the farm, then take a friend inland to fight for the materials you can't grow.

IN-GAME / CAMP AT DUSK THIRD-PERSON SURVIVAL · SOLO & CO-OP · IN PRIVATE TESTING

A roof comes first.

You wake beside the water. The first job is finding enough scrap to make a tool. Then a floor, some walls and a bedroll. Somewhere to return to when the light starts to go.

  1. Two explorers cross beach grass toward the sea, with the waterfront village behind 01Beside the water
  2. Two explorers beside a newly built shelter and rows of ripe crops above the beach 02A floor, some walls, a bedroll
  3. At night, a helmet lamp lights the crops while the workbench shows through the shelter door 03When the light starts to go

What happens next is up to you. Turn the camp into a working farm, learn the ponds, or follow the wrecks inland. Each trip brings back something for the place you're building.

  1. Two explorers stand by their shelter and crops in low evening light
    A

    A place to live

    A few crops can feed you. A good harvest can pay for the next project. Keep seeds for tomorrow, cook what you need and take the rest to market. There is plenty to do close to home.

    IN-GAME · CROPS / FISH / KITCHEN / CAMP
  2. A dirt track runs inland through green hills and a line of trees
    B

    A reason to leave

    Better equipment takes materials you'll have to fight for. Clear a hostile camp and bring its cache home. Further inland, the Crimson Sovereign guards a haul worth preparing for.

    IN-ENGINE · THE ROAD INLAND
  3. A departure pad ringed with lit pylons on a grassy slope
    C

    A bigger world ahead

    The longer-term plan opens the world to clans and connected maps. Build a base together, contest rare resources and crew ships against rival players. The target is 100 explorers per tile.

    IN-ENGINE · DEPARTURE PAD / PLANNED ROUTES

Bring your people.

A shared camp is the beginning. We want to give whole clans a place in this world.

The planned clan game centers on shared bases and fights over resources. Rare loot will draw crews into PvP zones. Connected maps will let those rivalries travel beyond a single coast.

  1. 01

    A base for the clan

    Pool supplies and build a home for your crew. Clan identity and shared bases are part of the plan for connected maps.

  2. 02

    Contested ground

    Planned PvP zones put rare resources within reach of rival players. Camp raids and roaming world bosses will give crews more to prepare for.

  3. 03

    Crews in combat

    Ship battles and clan melee are longer-term goals. Hardcore servers are planned for players who want harsher rules.

Back before
nightfall.

There are 36 minutes from one dawn to the next. Enough to tend the farm and fit in a trip inland. Night brings more danger, but some catches are worth staying out for.

Two explorers by the shelter and crops in the dim light before dawn Two explorers walk out past the lander and the rover in daylight Two explorers by their shelter as the evening sun turns the ground orange At night, a helmet lamp lights the crops beside the shelter
  1. Two explorers by the shelter and crops in the dim light before dawn
    DAWN

    See what grew.

    Crops grow at dawn if you kept them watered. Harvest the ripe ones and check the weather. Rain takes care of the watering, leaving you free to head out earlier.

  2. Two explorers walk out past the lander and the rover in daylight
    DAY

    Make the trip count.

    Use the daylight to gather building materials or fill a cook's order down at the pond. Pack a meal for longer trips. Running spends your rations faster.

  3. Two explorers by their shelter as the evening sun turns the ground orange
    DUSK

    Bring the haul home.

    The dusk warning gives you two minutes before dark. Put your materials in the stash and get dinner cooking. A light beside the field helps discourage raiders.

  4. At night, a helmet lamp lights the crops beside the shelter
    NIGHT

    The eels are biting.

    Night fishing has its rewards. Hostiles notice you sooner, though, and an unattended field can draw raiders. When the crew has had enough, everyone can sleep until dawn.

Live off
your own land.

Start with a hoe and a watering can. In time, you'll have ingredients for proper meals, a kitchen to cook them in and sprinklers to keep the field going while you're away.

Rows of ripe crops beside the shelter, with two explorers nearby
IN-GAME / CROPS READY TO HARVEST
12 CROPS TO GROW

Save some seeds for tomorrow.

Salt tubers feed you. Flaxreed supplies fiber for crafting. Herbs go into remedies. Keep the rows watered and they'll grow at dawn. A better harvest starts with compost, and sprinklers spare you the daily rounds with the can.

  • Twelve crops for food, crafting and remedies
  • Improve harvest quality with compost
  • Gather wild seeds or extract them from harvested crops
The Crimson Sovereign, its chest core glowing, faces an explorer among the sanctum pillars

The way
inland.

The wreck camps and nests inland hold materials for stronger equipment. You'll have to get close to take them. Bring a weapon you know how to use, and watch the one coming at you.

Block well. Hit back.

Each swing has a direction. Choose yours with the mouse, then watch the enemy's windup. Meet their blade with the correct guard and they'll recoil long enough for you to counterattack.

Attack & guard
Four directions
Counterattack
After a clean block
Armory
7 melee weapons
Two Ashen warriors with heavy blades close in on an explorer at their camp
IN-GAMEThe Ashen Warband closes in
GUARD DRILL BLOCKED 0 / 0

Try the guard. Ten strikes are coming, each marked on one side.

Guard the marked side before the ring closes, using the pad, arrow keys or WASD.

OPTIONAL ENCOUNTER

The Crimson Sovereign

The Sovereign stands five meters tall. A blocked claw strike exposes its core, but the opening is brief. When its chest lights up, find cover or clear the blast radius. Hurt it badly enough and the attacks come faster.

Take the long way by vehicle.

Cross Shorefall in a rover, ride with a friend in the lander or split piloting and gunnery duties aboard the battleship. All three are in the development build. Ship-to-ship battles are planned.

  • Two explorers beside the lander, with the rover parked to the right
    V-01

    Rover

    A one-seat runabout for getting across the coast. Your saved expedition keeps it where you parked it, ready for the next trip.

    Seats
    1
    Top speed
    75 km/h
  • The two-seat lander resting on its legs with its solar arrays raised
    V-02

    Lander

    Two seats under a pair of sun-tracking arrays. Board together and the legs fold away as the hull rises to hover over the terrain.

    Seats
    2
    Hover
    70 cm
  • Two explorers approach the 32-meter battleship on the coastal flat
    V-03

    Battleship

    The pilot steers a 32-meter hull. The gunner works the deck cannon. Bring someone you trust with the other seat.

    Crew
    Pilot + gunner
    Cannon
    150 m
Two explorers stand on the rain-wet stones of Lantern Exchange between covered stalls
IN-GAME / LANTERN EXCHANGECovered stalls reserved for player shops

Take it
to market.

Vesna buys the crops, fish and meals you can spare. Use the proceeds for seeds, or put your supplies toward one of six community projects. Beyond your camp, the waterfront and eight outlying hamlets give you reasons to explore the coast.

PLANNEDLantern Exchange has room for twelve player shops. We plan to let explorers claim a stall, stock it and trade with each other. The stalls are built; player trading is still ahead.

A tiered house and supply crates on a stone quay above the dunes
IN-ENGINEEast Quay

Who are you
bringing?

Six specialties give you different ways to help an expedition. Choose one for its combat ability and field skill. The everyday work stays open to everyone, and no specialty locks you out of a weapon.

An Engineer and a Medic stand inside the Medic's cyan shields, with the Engineer's sentry beside them
IN-GAMEEngineer and Medic, shields up
  • Engineer

    CombatSet a sentry to cover you against nearby hostiles.

    FieldRepair a worn tool without heading back to the bench.

  • Medic

    CombatRaise a shield around yourself and nearby crewmates.

    FieldTreat an injured explorer where they stand.

  • Surveyor

    CombatMark an enemy's chest so the crew's hits do more damage.

    FieldPoint everyone toward nearby resources.

  • Salvager

    CombatSlow enemies with a tether and pull smaller ones closer.

    FieldBreak down crates for scrap, alloy and metal plates.

  • Pathfinder

    CombatDash up to five meters to reach a fight.

    FieldLeave a climbing line for the others to follow.

  • Xenobiologist

    CombatLay corrosive ground that hurts enemies through their armor.

    FieldStudy plants or fallen enemies for temporary damage resistance.

The work
ahead.

The development build starts on Shorefall, with solo and co-op expeditions. The plans go further. Connected maps and large clan battles still need to be built and tested. No launch date is set.

NOW

In the build

PRIVATE TESTING
  • A two-kilometer coast with five biomes and freshwater fishing spots
  • Saved expeditions for solo and co-op play
  • Private online playtests for small groups
  • Mac and Windows clients; Linux server builds
  • Crops, fishing and kitchens, with machines to ease the farm work
  • Buildable shelters with storage and useful furnishings
  • Directional melee, enemy camps and the Crimson Sovereign encounter
  • Rover, lander and battleship transport
  • A shared day and night cycle, rain and six explorer specialties
NEXT

Planned additions

PLANNED
  • Clan membership and shared bases
  • Player-owned stalls at Lantern Exchange
  • More character appearances and hairstyles
  • A wider choice of spacesuits
  • Camp raids and designated PvP zones
  • Loot graded from common to epic
  • World bosses on other maps
  • Seasonal events and holidays
  • More furnishings for your home
  • Additional vendors and casinos
LATER

Longer term

PLANNED
  • A target of 100 explorers on each dedicated map server
  • Travel to maps with their own resources and encounters
  • Hardcore servers with tougher survival rules
  • New vehicles and battles between ships and clans

This is
Shorefall.

Every image comes from the current build. In-game shots hide the interface, gameplay shots show it, and in-engine shots are editor views of the map. Open a shot to see it full size.

IN DEVELOPMENT / PRIVATE TESTING

Coming when it's ready.

The Lost Galaxy is in development, with a small group helping us test it. Public access has no announced date. We'll post store and community links here when there's more to share.

STATUSIN DEVELOPMENT PUBLIC RELEASEDATE NOT SET

A few things to know

What will I actually do?

Build and furnish a home on Shorefall, then decide how to spend your days. Farming and fishing supply the kitchen. Trips inland bring back materials for equipment and construction. Combat is third-person, with directional attacks and guards.

Does it support solo play?

Yes. Solo expeditions save your camp and progress between sessions. Co-op lets you build and use a camp together. Everyone can farm, craft and fight regardless of specialty.

Can I play with a whole clan?

That's the longer-term plan. Current testing is built around two-player expeditions on Shorefall. Clan systems, PvP and travel between map servers are planned, with a target of 100 explorers per tile. That capacity has not been proven.

Is there a public build?

Not yet. Access is limited to private playtests. We haven't set a public release date or opened a store page. Sign up for updates and we'll email you when that changes.

Where did the screenshots come from?

All of them come from the current build, captured on September 30, 2026. "In-game" shots come from a running two-player session with the interface hidden; we placed the camera and the explorers for each one, and set up the camp and crops with development tools. "In-engine" shots are views of the map in the editor. "Gameplay" shots show the interface as you see it. No image has been painted over.